Sam Carr
Sam Carr
Illustrator / Concept Artist
Stockholm, Sweden

Summary

I'm a concept artist / illustrator from the UK, and I've been working professionally since 2012. My client list includes: Hasbro, Valve, Cryptozoic Entertainment, Wizards of the Coast, Applibot and Volta Inc.

Email Address: contact@samcarr.net

Resume PDF

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Skills

2D AnimationConcept ArtDigital PaintingIllustrationMarketing IllustrationCharacter DesignCasino Games

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
DAZ Studio
DAZ Studio
After Effects
After Effects
Spine 2D
Spine 2D

Productions

  • Swords of khans slot casino
    • Mobile Game
      Sword of Khans
    • Year
      2019
    • Role
      Lead Artist
    • Company
      Thunderkick
  • Ravens eye slot logo
    • Mobile Game
      Raven's Eye
    • Year
      2019
    • Role
      Lead Artist
    • Company
      Thunderkick
  • Js gamecards brocket fellas
    • Mobile Game
      Rocket Fellas Inc.
    • Year
      2018
    • Role
      2D Artist
    • Company
      Thunderkick

Experience

  • Senior 2D Artist at Thunderkick
    Stockholm, Sweden
    May 2018 - Present

    .Creating concept art for the games and presenting them to shareholders.

    .Creating 2D assets for all aspects of the game, including characters, artifacts, backgrounds, UI elements and typography.

    .Creating animations and VFX, and working closely with the developer to implement them into the games.

    .Creating promotional material for the games which were used by operators for advertising.

    .Working closely with other departments, including sound designers and writers, to ensure that everything aligned with the vision of the game.

    .As a lead artist, I oversaw the projects and made sure that we were one on schedule and also aligned with the original vision of the game. I worked with new employees and taught them how we made the games as we went.

  • Freelance Illustrator at Self Employed
    Sweden
    June 2012 - May 2018

    .Creating 2D illustration assets to be used in a variety of games.

    .Being able to switch styles to match different games.

    .Negotiating with potential clients, and selling the final idea to them through sketches.

    .Receving feedback from clients and making decisions about what was reasonable in the time I had.

    .Working within tight deadlines, and being able to divide work up into smaller tasks.